Drawing worms
2026-09-02
J.M. Janzen
Hey there, here's how I draw worms sometimes.
Step 1. I draw some faint scribbles
Just a random swirl of lines to get started.
Step 2. Sketch worm outlines
A lot of fun. Just like trace around and find all the worms' heads and tails, and how they're going to fit together.
Step 3. Start on worm detail
This is where you commit to worms. (Can you commit to your worms?) And last best chance to correct anything that doesn't look like it will work.
Step 4. Shading pass
Light always comes from the top-right. It's the law.
But yeah, look at earlier commitment and keep committing. Think about the dimensionality of your worms—who's in the foreground/bg, and where the shadows fall / where they look good.
That said, if you're doing worm faces (oh you must do worm faces!) then you probably want to keep them pretty clear. But that's art, babies—use a touch of realism to communicate what the object is, but then flaunt that realism as soon it would make something look less like what you want it to.
Step 5. Detail pass
Add that weird segment that worms have (apparently this is a clitellum; mad respect).
Continue to firm up those lines. The ones in shadow are generally going to be darker, and the opposite ones lighter (looking at my own sketch I didn't really follow this—I went kind of all–around toon lines, but that's a look too).
Step 6. Zhuzh pass
I like the add the flavour here—that means your movement lines, your word bubbles, etc.